Man page - sdl_createcursor(3)

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Manual

SDL_CreateCursor

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO

NAME

SDL_CreateCursor - Create a cursor using the specified bitmap data and mask (in MSB format).

HEADER FILE

Defined in SDL3/SDL_mouse.h

SYNOPSIS

#include "SDL3/SDL.h"

SDL_Cursor * SDL_CreateCursor(const Uint8 *data,
const Uint8 *mask,
int w, int h, int hot_x,
int hot_y);

DESCRIPTION

mask has to be in MSB (Most Significant Bit) format.

The cursor width ( w ) must be a multiple of 8 bits.

The cursor is created in black and white according to the following:

β€’ data=0, mask=1: white

β€’ data=1, mask=1: black

β€’ data=0, mask=0: transparent

β€’ data=1, mask=0: inverted color if possible, black if not.

Cursors created with this function must be freed with

SDL_DestroyCursor ().

If you want to have a color cursor, or create your cursor from an

SDL_Surface , you should use

SDL_CreateColorCursor (). Alternately, you can hide the cursor and draw your own as part of your game’s rendering, but it will be bound to the framerate.

Also, SDL_CreateSystemCursor () is available, which provides several readily-available system cursors to pick from.

FUNCTION PARAMETERS

data

the color value for each pixel of the cursor.

mask

the mask value for each pixel of the cursor.

w

the width of the cursor.

h

the height of the cursor.

hot_x

the x-axis offset from the left of the cursor image to the mouse x position, in the range of 0 to w

β€’ 1.

hot_y

the y-axis offset from the top of the cursor image to the mouse y position, in the range of 0 to h

β€’ 1.

RETURN VALUE

( SDL_Cursor
*) Returns a new cursor with the specified parameters on success or NULL on failure; call

SDL_GetError () for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

β€’ (3), SDL_CreateColorCursor (3), β€’ (3), SDL_CreateSystemCursor (3), β€’ (3), SDL_DestroyCursor (3), β€’ (3), SDL_SetCursor (3)