Man page - sdl_createcursor(3)

Packages contas this manual

Manual

SDL_CreateCursor(3) SDL3 FUNCTIONS SDL_CreateCursor(3)

SDL_CreateCursor - Create a cursor using the specified bitmap data and mask (in MSB format).

Defined in SDL3/SDL_mouse.h

#include "SDL3/SDL.h"
SDL_Cursor * SDL_CreateCursor(const Uint8 *data,
                         const Uint8 *mask,
                         int w, int h, int hot_x,
                         int hot_y);

mask has to be in MSB (Most Significant Bit) format.

The cursor width ( w ) must be a multiple of 8 bits.

The cursor is created in black and white according to the following:

• data=0, mask=1: white

• data=1, mask=1: black

• data=0, mask=0: transparent

• data=1, mask=0: inverted color if possible, black if not.

Cursors created with this function must be freed with

SDL_DestroyCursor ().

If you want to have a color cursor, or create your cursor from an

SDL_Surface , you should use

SDL_CreateColorCursor (). Alternately, you can hide the cursor and draw your own as part of your game's rendering, but it will be bound to the framerate.

Also, SDL_CreateSystemCursor () is available, which provides several readily-available system cursors to pick from.

the color value for each pixel of the cursor.
the mask value for each pixel of the cursor.
the width of the cursor.
the height of the cursor.
the x-axis offset from the left of the cursor image to the mouse x position, in the range of 0 to w

• 1.

the y-axis offset from the top of the cursor image to the mouse y position, in the range of 0 to h

• 1.

( SDL_Cursor
*) Returns a new cursor with the specified parameters on success or NULL on failure; call

SDL_GetError () for more information.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

(3), SDL_CreateColorCursor(3), (3), SDL_CreateSystemCursor(3), (3), SDL_DestroyCursor(3), (3), SDL_SetCursor(3)

SDL 3.2.10 Simple Directmedia Layer