Man page - sdl_createcolorcursor(3)

Packages contas this manual

Manual

SDL_CreateColorCursor(3) SDL3 FUNCTIONS SDL_CreateColorCursor(3)

SDL_CreateColorCursor - Create a color cursor.

Defined in SDL3/SDL_mouse.h

#include "SDL3/SDL.h"
SDL_Cursor * SDL_CreateColorCursor(SDL_Surface *surface,
                              int hot_x,
                              int hot_y);

If this function is passed a surface with alternate representations, the surface will be interpreted as the content to be used for 100% display scale, and the alternate representations will be used for high DPI situations. For example, if the original surface is 32x32, then on a 2x macOS display or 200% display scale on Windows, a 64x64 version of the image will be used, if available. If a matching version of the image isn't available, the closest larger size image will be downscaled to the appropriate size and be used instead, if available. Otherwise, the closest smaller image will be upscaled and be used instead.

an SDL_Surface
structure representing the cursor image.
the x position of the cursor hot spot.
the y position of the cursor hot spot.

( SDL_Cursor
*) Returns the new cursor on success or NULL on failure; call SDL_GetError () for more information.

This function should only be called on the main thread.

This function is available since SDL 3.2.0.

(3), SDL_CreateCursor(3), (3), SDL_CreateSystemCursor(3), (3), SDL_DestroyCursor(3), (3), SDL_SetCursor(3)

SDL 3.2.10 Simple Directmedia Layer