Man page - sdl_copygpubuffertobuffer(3)
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Manual
SDL_CopyGPUBufferToBuffer
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
AVAILABILITY
NAME
SDL_CopyGPUBufferToBuffer - Performs a buffer-to-buffer copy.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void
SDL_CopyGPUBufferToBuffer(
SDL_GPUCopyPass *copy_pass,
const SDL_GPUBufferLocation *source,
const SDL_GPUBufferLocation *destination,
Uint32 size,
bool cycle);
DESCRIPTION
This copy occurs on the GPU timeline. You may assume the copy has finished in subsequent commands.
FUNCTION PARAMETERS
copy_pass
a copy pass handle.
|
source |
the buffer and offset to copy from. |
destination
the buffer and offset to copy to.
|
size |
the length of the buffer to copy. |
||
|
cycle |
if true, cycles the destination buffer if it is already bound, otherwise overwrites the data. |
AVAILABILITY
This function is available since SDL 3.2.0.