Man page - sdl_convertsurface(3)
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Manual
SDL_ConvertSurface
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_ConvertSurface - Copy an existing surface to a new surface of the specified format.
HEADER FILE
Defined in SDL3/SDL_surface.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_Surface * SDL_ConvertSurface(SDL_Surface *surface, SDL_PixelFormat format);
DESCRIPTION
This function is used to optimize images for faster repeat blitting. This is accomplished by converting the original and storing the result as a new surface. The new, optimized surface can then be used as the source for future blits, making them faster.
If you are converting to an indexed surface and want to map colors to a palette, you can use
SDL_ConvertSurfaceAndColorspace () instead.
If the original surface has alternate images, the new surface will have a reference to them as well.
FUNCTION PARAMETERS
surface
the existing
SDL_Surface
structure to convert.
|
format |
the new pixel format. |
RETURN VALUE
(
SDL_Surface
*) Returns the new
SDL_Surface
structure that is created or NULL on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function is not thread safe.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_ConvertSurfaceAndColorspace (3), • (3), SDL_DestroySurface (3)