Man page - sdl_clearsurface(3)
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Manual
| SDL_ClearSurface(3) | SDL3 FUNCTIONS | SDL_ClearSurface(3) |
NAME
SDL_ClearSurface - Clear a surface with a specific color, with floating point precision.
HEADER FILE
Defined in SDL3/SDL_surface.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_ClearSurface(SDL_Surface *surface, float r, float g, float b, float a);
DESCRIPTION
This function handles all surface formats, and ignores any clip rectangle.
If the surface is YUV, the color is assumed to be in the sRGB colorspace, otherwise the color is assumed to be in the colorspace of the suface.
FUNCTION PARAMETERS
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function is not thread safe.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |