Man page - sdl_claimwindowforgpudevice(3)
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Manual
SDL_ClaimWindowForGPUDevice
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_ClaimWindowForGPUDevice - Claims a window, creating a swapchain structure for it.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
bool
SDL_ClaimWindowForGPUDevice(
SDL_GPUDevice *device,
SDL_Window *window);
DESCRIPTION
This must be called before
SDL_AcquireGPUSwapchainTexture
is called using the window. You should only call this
function from the thread that created the window.
The swapchain will be created with
SDL_GPU_SWAPCHAINCOMPOSITION_SDR
and
SDL_GPU_PRESENTMODE_VSYNC . If you want to have different swapchain parameters, you must call
SDL_SetGPUSwapchainParameters
after claiming the window.
FUNCTION PARAMETERS
|
device |
a GPU context. |
|||
|
window |
an SDL_Window . |
RETURN VALUE
Returns true on success, or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called from the thread that created the window.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_WaitAndAcquireGPUSwapchainTexture (3), • (3), SDL_ReleaseWindowFromGPUDevice (3), • (3), SDL_WindowSupportsGPUPresentMode (3), • (3), SDL_WindowSupportsGPUSwapchainComposition (3)