Man page - sdl_calculategputextureformatsize(3)
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Manual
SDL_CalculateGPUTextureFormatSize
NAMEHEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
NAME
SDL_CalculateGPUTextureFormatSize - Calculate the size in bytes of a texture format with dimensions.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
Uint32
SDL_CalculateGPUTextureFormatSize(
SDL_GPUTextureFormat format,
Uint32 width,
Uint32 height,
Uint32 depth_or_layer_count);
FUNCTION PARAMETERS
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format |
a texture format. |
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width |
width in pixels. |
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height |
height in pixels. |
depth_or_layer_count
depth for 3D textures or layer count otherwise.
RETURN VALUE
( Uint32 ) Returns the size of a texture with this format and dimensions.
AVAILABILITY
This function is available since SDL 3.2.0.