Man page - sdl_calculategputextureformatsize(3)

Packages contains this manual

Manual

SDL_CalculateGPUTextureFormatSize

NAME
HEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY

NAME

SDL_CalculateGPUTextureFormatSize - Calculate the size in bytes of a texture format with dimensions.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

Uint32 SDL_CalculateGPUTextureFormatSize(
SDL_GPUTextureFormat format,
Uint32 width,
Uint32 height,
Uint32 depth_or_layer_count);

FUNCTION PARAMETERS

format

a texture format.

width

width in pixels.

height

height in pixels.

depth_or_layer_count

depth for 3D textures or layer count otherwise.

RETURN VALUE

( Uint32 ) Returns the size of a texture with this format and dimensions.

AVAILABILITY

This function is available since SDL 3.2.0.