Man page - sdl_blitsurfacetiledwithscale(3)

Packages contains this manual

Manual

SDL_BlitSurfaceTiledWithScale

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO

NAME

SDL_BlitSurfaceTiledWithScale - Perform a scaled and tiled blit to a destination surface, which may be of a different format.

HEADER FILE

Defined in SDL3/SDL_surface.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);

DESCRIPTION

The pixels in srcrect will be scaled and repeated as many times as needed to completely fill dstrect .

FUNCTION PARAMETERS

src

the SDL_Surface

structure to be copied from.

srcrect

the SDL_Rect
structure representing the rectangle to be copied, or NULL to copy the entire surface.

scale

the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.

scaleMode

scale algorithm to be used.

dst

the SDL_Surface

structure that is the blit target.

dstrect

the SDL_Rect
structure representing the target rectangle in the destination surface, or NULL to fill the entire surface.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

Only one thread should be using the src and dst surfaces at any given time.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_BlitSurface (3)