Man page - sdl_blitsurfacetiled(3)
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Manual
SDL_BlitSurfaceTiled
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_BlitSurfaceTiled - Perform a tiled blit to a destination surface, which may be of a different format.
HEADER FILE
Defined in SDL3/SDL_surface.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
DESCRIPTION
The pixels in srcrect will be repeated as many times as needed to completely fill dstrect .
FUNCTION PARAMETERS
|
src |
the SDL_Surface |
structure to be copied from.
srcrect
the
SDL_Rect
structure representing the rectangle to be copied, or NULL
to copy the entire surface.
|
dst |
the SDL_Surface |
structure that is the blit target.
dstrect
the
SDL_Rect
structure representing the target rectangle in the
destination surface, or NULL to fill the entire surface.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
Only one thread should be using the src and dst surfaces at any given time.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_BlitSurface (3)