Man page - sdl_blitsurfacetiled(3)

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Manual

SDL_BlitSurfaceTiled

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO

NAME

SDL_BlitSurfaceTiled - Perform a tiled blit to a destination surface, which may be of a different format.

HEADER FILE

Defined in SDL3/SDL_surface.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);

DESCRIPTION

The pixels in srcrect will be repeated as many times as needed to completely fill dstrect .

FUNCTION PARAMETERS

src

the SDL_Surface

structure to be copied from.

srcrect

the SDL_Rect
structure representing the rectangle to be copied, or NULL to copy the entire surface.

dst

the SDL_Surface

structure that is the blit target.

dstrect

the SDL_Rect
structure representing the target rectangle in the destination surface, or NULL to fill the entire surface.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

Only one thread should be using the src and dst surfaces at any given time.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_BlitSurface (3)