Man page - sdl_blitgputexture(3)

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Manual

SDL_BlitGPUTexture(3) SDL3 FUNCTIONS SDL_BlitGPUTexture(3)

SDL_BlitGPUTexture - Blits from a source texture region to a destination texture region.

Defined in SDL3/SDL_gpu.h

#include "SDL3/SDL.h"
void SDL_BlitGPUTexture(
    SDL_GPUCommandBuffer *command_buffer,
    const SDL_GPUBlitInfo *info);

This function must not be called inside of any pass.

a command buffer.
the blit info struct containing the blit parameters.

This function is available since SDL 3.2.0.

SDL 3.2.10 Simple Directmedia Layer