Man page - sdl_blitgputexture(3)
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Manual
| SDL_BlitGPUTexture(3) | SDL3 FUNCTIONS | SDL_BlitGPUTexture(3) |
NAME
SDL_BlitGPUTexture - Blits from a source texture region to a destination texture region.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_BlitGPUTexture(
SDL_GPUCommandBuffer *command_buffer,
const SDL_GPUBlitInfo *info);
DESCRIPTION
This function must not be called inside of any pass.
FUNCTION PARAMETERS
- command_buffer
- a command buffer.
- info
- the blit info struct containing the blit parameters.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |