Man page - sdl_bindgpuvertexstoragetextures(3)
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Manual
SDL_BindGPUVertexStorageTextures
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
AVAILABILITY
SEE ALSO
NAME
SDL_BindGPUVertexStorageTextures - Binds storage textures for use on the vertex shader.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void
SDL_BindGPUVertexStorageTextures(
SDL_GPURenderPass *render_pass,
Uint32 first_slot,
SDL_GPUTexture *const *storage_textures,
Uint32 num_bindings);
DESCRIPTION
These textures must have been created with
SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ .
Be sure your shader is set up according to the requirements documented in
SDL_CreateGPUShader ().
FUNCTION PARAMETERS
render_pass
a render pass handle.
first_slot
the vertex storage texture slot to begin binding from.
storage_textures
an array of storage textures.
num_bindings
the number of storage texture to bind from the array.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_CreateGPUShader (3)