Man page - sdl_bindgpuvertexbuffers(3)

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Manual

SDL_BindGPUVertexBuffers

NAME
HEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
AVAILABILITY

NAME

SDL_BindGPUVertexBuffers - Binds vertex buffers on a command buffer for use with subsequent draw calls.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

void SDL_BindGPUVertexBuffers(
SDL_GPURenderPass *render_pass,
Uint32 first_slot,
const SDL_GPUBufferBinding *bindings,
Uint32 num_bindings);

FUNCTION PARAMETERS

render_pass

a render pass handle.

first_slot

the vertex buffer slot to begin binding from.

bindings

an array of SDL_GPUBufferBinding
structs containing vertex buffers and offset values.

num_bindings

the number of bindings in the bindings array.

AVAILABILITY

This function is available since SDL 3.2.0.