Man page - sdl_bindgpuindexbuffer(3)

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Manual

SDL_BindGPUIndexBuffer

NAME
HEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
AVAILABILITY

NAME

SDL_BindGPUIndexBuffer - Binds an index buffer on a command buffer for use with subsequent draw calls.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

void SDL_BindGPUIndexBuffer(
SDL_GPURenderPass *render_pass,
const SDL_GPUBufferBinding *binding,
SDL_GPUIndexElementSize index_element_size);

FUNCTION PARAMETERS

render_pass

a render pass handle.

binding

a pointer to a struct containing an index buffer and offset.

index_element_size

whether the index values in the buffer are 16- or 32-bit.

AVAILABILITY

This function is available since SDL 3.2.0.