Man page - sdl_bindgpuindexbuffer(3)
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Manual
| SDL_BindGPUIndexBuffer(3) | SDL3 FUNCTIONS | SDL_BindGPUIndexBuffer(3) |
NAME
SDL_BindGPUIndexBuffer - Binds an index buffer on a command buffer for use with subsequent draw calls.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_BindGPUIndexBuffer(
SDL_GPURenderPass *render_pass,
const SDL_GPUBufferBinding *binding,
SDL_GPUIndexElementSize index_element_size);
FUNCTION PARAMETERS
- render_pass
- a render pass handle.
- binding
- a pointer to a struct containing an index buffer and offset.
- index_element_size
- whether the index values in the buffer are 16- or 32-bit.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |