Man page - sdl_bindgpugraphicspipeline(3)
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Manual
| SDL_BindGPUGraphicsPipeline(3) | SDL3 FUNCTIONS | SDL_BindGPUGraphicsPipeline(3) |
NAME
SDL_BindGPUGraphicsPipeline - Binds a graphics pipeline on a render pass to be used in rendering.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_BindGPUGraphicsPipeline(
SDL_GPURenderPass *render_pass,
SDL_GPUGraphicsPipeline *graphics_pipeline);
DESCRIPTION
A graphics pipeline must be bound before making any draw calls.
FUNCTION PARAMETERS
- render_pass
- a render pass handle.
- graphics_pipeline
- the graphics pipeline to bind.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |