Man page - sdl_bindgpufragmentsamplers(3)

Packages contas this manual

Manual

SDL_BindGPUFragmentSamplers(3) SDL3 FUNCTIONS SDL_BindGPUFragmentSamplers(3)

SDL_BindGPUFragmentSamplers - Binds texture-sampler pairs for use on the fragment shader.

Defined in SDL3/SDL_gpu.h

#include "SDL3/SDL.h"
void SDL_BindGPUFragmentSamplers(
    SDL_GPURenderPass *render_pass,
    Uint32 first_slot,
    const SDL_GPUTextureSamplerBinding *texture_sampler_bindings,
    Uint32 num_bindings);

The textures must have been created with

SDL_GPU_TEXTUREUSAGE_SAMPLER .

Be sure your shader is set up according to the requirements documented in

SDL_CreateGPUShader ().

a render pass handle.
the fragment sampler slot to begin binding from.
an array of texture-sampler binding structs.
the number of texture-sampler pairs to bind from the array.

This function is available since SDL 3.2.0.

(3), SDL_CreateGPUShader(3)

SDL 3.2.10 Simple Directmedia Layer