Man page - sdl_bindgpucomputesamplers(3)

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Manual

SDL_BindGPUComputeSamplers

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
AVAILABILITY
SEE ALSO

NAME

SDL_BindGPUComputeSamplers - Binds texture-sampler pairs for use on the compute shader.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

void SDL_BindGPUComputeSamplers(
SDL_GPUComputePass *compute_pass,
Uint32 first_slot,
const SDL_GPUTextureSamplerBinding *texture_sampler_bindings,
Uint32 num_bindings);

DESCRIPTION

The textures must have been created with

SDL_GPU_TEXTUREUSAGE_SAMPLER .

Be sure your shader is set up according to the requirements documented in

SDL_CreateGPUShader ().

FUNCTION PARAMETERS

compute_pass

a compute pass handle.

first_slot

the compute sampler slot to begin binding from.

texture_sampler_bindings

an array of texture-sampler binding structs.

num_bindings

the number of texture-sampler bindings to bind from the array.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_CreateGPUShader (3)