Man page - sdl_begingpucopypass(3)
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Manual
SDL_BeginGPUCopyPass
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
NAME
SDL_BeginGPUCopyPass - Begins a copy pass on a command buffer.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_GPUCopyPass
* SDL_BeginGPUCopyPass(
SDL_GPUCommandBuffer *command_buffer);
DESCRIPTION
All operations related to copying to or from buffers or textures take place inside a copy pass. You must not begin another copy pass, or a render pass or compute pass before ending the copy pass.
FUNCTION PARAMETERS
command_buffer
a command buffer.
RETURN VALUE
(
SDL_GPUCopyPass
*) Returns a copy pass handle.
AVAILABILITY
This function is available since SDL 3.2.0.