Man page - sdl_addgamepadmappingsfromfile(3)
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Manual
SDL_AddGamepadMappingsFromFile
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_AddGamepadMappingsFromFile - Load a set of gamepad mappings from a file.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
int SDL_AddGamepadMappingsFromFile(const char *file);
DESCRIPTION
You can call this function several times, if needed, to load different database files.
If a new mapping is loaded for an already known gamepad GUID, the later version will overwrite the one currently loaded.
Any new mappings for already plugged in controllers will generate
SDL_EVENT_GAMEPAD_ADDED
events.
Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc).
FUNCTION PARAMETERS
|
file |
the mappings file to load. |
RETURN VALUE
Returns the number of mappings added or -1 on failure; call
SDL_GetError () for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_AddGamepadMapping (3), • (3), SDL_AddGamepadMappingsFromIO (3), • (3), SDL_GetGamepadMapping (3), • (3), SDL_GetGamepadMappingForGUID (3), • (3), SDL_HINT_GAMECONTROLLERCONFIG (3), • (3), SDL_HINT_GAMECONTROLLERCONFIG_FILE (3), • (3), SDL_EVENT_GAMEPAD_ADDED (3)