Man page - img_loadsizedsvg_io(3)
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Manual
IMG_LoadSizedSVG_IO
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
NAME
IMG_LoadSizedSVG_IO - Load an SVG image, scaled to a specific size.
HEADER FILE
Defined in SDL3_image/SDL_image.h
SYNOPSIS
#include "SDL3_image/SDL_image.h"
SDL_Surface * IMG_LoadSizedSVG_IO(SDL_IOStream *src, int width, int height);
DESCRIPTION
Since SVG files are resolution-independent, you specify the size you would like the output image to be and it will be generated at those dimensions.
Either width or height may be 0 and the image will be auto-sized to preserve aspect ratio.
When done with the returned surface, the app should dispose of it with a call to SDL_DestroySurface().
FUNCTION PARAMETERS
|
src |
an SDL_IOStream to load SVG data from. |
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width |
desired width of the generated surface, in pixels. |
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height |
desired height of the generated surface, in pixels. |
RETURN VALUE
Returns a new SDL surface, or NULL on error.
AVAILABILITY
This function is available since SDL_image 3.0.0.