Man page - img_loadsizedsvg_io(3)

Packages contains this manual

Manual

IMG_LoadSizedSVG_IO

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY

NAME

IMG_LoadSizedSVG_IO - Load an SVG image, scaled to a specific size.

HEADER FILE

Defined in SDL3_image/SDL_image.h

SYNOPSIS

#include "SDL3_image/SDL_image.h"

SDL_Surface * IMG_LoadSizedSVG_IO(SDL_IOStream *src, int width, int height);

DESCRIPTION

Since SVG files are resolution-independent, you specify the size you would like the output image to be and it will be generated at those dimensions.

Either width or height may be 0 and the image will be auto-sized to preserve aspect ratio.

When done with the returned surface, the app should dispose of it with a call to SDL_DestroySurface().

FUNCTION PARAMETERS

src

an SDL_IOStream to load SVG data from.

width

desired width of the generated surface, in pixels.

height

desired height of the generated surface, in pixels.

RETURN VALUE

Returns a new SDL surface, or NULL on error.

AVAILABILITY

This function is available since SDL_image 3.0.0.