Man page - img_loadanimationtyped_io(3)

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Manual

IMG_LoadAnimationTyped_IO

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO

NAME

IMG_LoadAnimationTyped_IO - Load an animation from an SDL datasource

HEADER FILE

Defined in SDL3_image/SDL_image.h

SYNOPSIS

#include "SDL3_image/SDL_image.h"

IMG_Animation * IMG_LoadAnimationTyped_IO(SDL_IOStream *src, bool closeio, const char *type);

DESCRIPTION

Even though this function accepts a file type, SDL_image may still try other decoders that are capable of detecting file type from the contents of the image data, but may rely on the caller-provided type string for formats that it cannot autodetect. If type is NULL, SDL_image will rely solely on its ability to guess the format.

If closeio is true, src will be closed before returning, whether this function succeeds or not. SDL_image reads everything it needs from src during this call in any case.

When done with the returned animation, the app should dispose of it with a call to IMG_FreeAnimation ().

FUNCTION PARAMETERS

src

an SDL_IOStream that data will be read from.

closeio

true to close/free the SDL_IOStream before returning, false to leave it open.

type

a filename extension that represent this data ("GIF", etc).

RETURN VALUE

( IMG_Animation
*) Returns a new

IMG_Animation , or NULL on error.

AVAILABILITY

This function is available since SDL_image 3.0.0.

SEE ALSO

(3), IMG_LoadAnimation (3), (3), IMG_LoadAnimation_IO (3), (3), IMG_FreeAnimation (3)