Man page - tricall(1)

Manual

INPUT

NAME
DESCRIPTION
SEE ALSO

NAME

tricall - tricall [INPUT]

DESCRIPTION

Input point set:

Point 0: 0 0 attributes 0 marker 0
Point 1: 1 0 attributes 1 marker 2
Point 2: 1 10 attributes 11 marker 0
Point 3: 0 10 attributes 10 marker 0

Constructing Delaunay triangulation by divide-and-conquer method.
Delaunay milliseconds: 0
Recovering segments in Delaunay triangulation.
Segment milliseconds: 0
Removing unwanted triangles.
Spreading regional attributes.
Hole milliseconds: 0

Writing vertices.
Writing triangles.
Writing segments.
Writing edges.
Writing Voronoi vertices.
Writing Voronoi edges.
Writing neighbors.

Output milliseconds: 0
Total running milliseconds: 0

Statistics:

Input vertices: 4
Input segments: 0
Input holes: 0

Mesh vertices: 4
Mesh triangles: 2
Mesh edges: 5
Mesh exterior boundary edges: 4
Mesh interior boundary edges: 0
Mesh subsegments (constrained edges): 4

Initial triangulation:

Point 0: 0 0 attributes 0 marker 1
Point 1: 1 0 attributes 1 marker 2
Point 2: 1 10 attributes 11 marker 1
Point 3: 0 10 attributes 10 marker 1

Triangle 0 points: 3 0 1 attributes 7
Triangle 0 neighbors: -1 1 -1
Triangle 1 points: 1 2 3 attributes 7
Triangle 1 neighbors: -1 0 -1

Segment 0 points: 1 0 marker 1
Segment 1 points: 2 1 marker 1
Segment 2 points: 3 2 marker 1
Segment 3 points: 0 3 marker 1

Edge 0 points: 3 0 marker 1
Edge 1 points: 0 1 marker 1
Edge 2 points: 1 3 marker 0
Edge 3 points: 1 2 marker 1
Edge 4 points: 2 3 marker 1

Initial Voronoi diagram:

Point 0: 0.5 5 attributes 5.5
Point 1: 0.5 5 attributes 5.5

Edge 0 points: 0 -1 -10 0
Edge 1 points: 0 -1 0 -1
Edge 2 points: 0 1
Edge 3 points: 1 -1 10 0
Edge 4 points: 1 -1 0 1

Reconstructing mesh.
Mesh reconstruction milliseconds: 0
Adding Steiner points to enforce quality.
Quality milliseconds: 0

Writing vertices.
Writing triangles.
NOT writing segments.

Output milliseconds: 0
Total running milliseconds: 0

Statistics:

Input vertices: 4
Input triangles: 2
Input segments: 4

Mesh vertices: 14
Mesh triangles: 16
Mesh edges: 29
Mesh exterior boundary edges: 10
Mesh interior boundary edges: 0
Mesh subsegments (constrained edges): 10

Refined triangulation:

Point 0: 0 0 attributes 0
Point 1: 1 0 attributes 1
Point 2: 1 10 attributes 11
Point 3: 0 10 attributes 10
Point 4: 0 5 attributes 5
Point 5: 0.5 8.75 attributes 9.25
Point 6: 1 5 attributes 6
Point 7: 1 7.5 attributes 8.5
Point 8: 1 2.5 attributes 3.5
Point 9: 0.5 3.75 attributes 4.25
Point 10: 0 7.5 attributes 7.5
Point 11: 0.5 6.25 attributes 6.75
Point 12: 0 2.5 attributes 2.5
Point 13: 0.5 1.25 attributes 1.75

Triangle 0 points: 1 13 0 attributes 7
Triangle 1 points: 4 11 10 attributes 7
Triangle 2 points: 2 5 7 attributes 7
Triangle 3 points: 6 4 9 attributes 7
Triangle 4 points: 8 12 13 attributes 7
Triangle 5 points: 6 11 4 attributes 7
Triangle 6 points: 12 0 13 attributes 7
Triangle 7 points: 2 3 5 attributes 7
Triangle 8 points: 7 10 11 attributes 7
Triangle 9 points: 8 6 9 attributes 7
Triangle 10 points: 4 12 9 attributes 7
Triangle 11 points: 3 10 5 attributes 7
Triangle 12 points: 7 5 10 attributes 7
Triangle 13 points: 6 7 11 attributes 7
Triangle 14 points: 8 9 12 attributes 7
Triangle 15 points: 1 8 13 attributes 7

Point 0: 0 0 attributes 0 marker 0
Point 1: 1 0 attributes 1 marker 2
Point 2: 1 10 attributes 11 marker 0
Point 3: 0 10 attributes 10 marker 0

Constructing Delaunay triangulation by divide-and-conquer method.
Delaunay milliseconds: 0
Recovering segments in Delaunay triangulation.
Segment milliseconds: 0
Removing unwanted triangles.
Spreading regional attributes.
Hole milliseconds: 0

Writing vertices.
Writing triangles.
Writing segments.
Writing edges.
Writing Voronoi vertices.
Writing Voronoi edges.
Writing neighbors.

Output milliseconds: 0
Total running milliseconds: 0

Statistics:

Input vertices: 4
Input segments: 0
Input holes: 0

Mesh vertices: 4
Mesh triangles: 2
Mesh edges: 5
Mesh exterior boundary edges: 4
Mesh interior boundary edges: 0
Mesh subsegments (constrained edges): 4

Initial triangulation:

Point 0: 0 0 attributes 0 marker 1
Point 1: 1 0 attributes 1 marker 2
Point 2: 1 10 attributes 11 marker 1
Point 3: 0 10 attributes 10 marker 1

Triangle 0 points: 3 0 1 attributes 7
Triangle 0 neighbors: -1 1 -1
Triangle 1 points: 1 2 3 attributes 7
Triangle 1 neighbors: -1 0 -1

Segment 0 points: 1 0 marker 1
Segment 1 points: 2 1 marker 1
Segment 2 points: 3 2 marker 1
Segment 3 points: 0 3 marker 1

Edge 0 points: 3 0 marker 1
Edge 1 points: 0 1 marker 1
Edge 2 points: 1 3 marker 0
Edge 3 points: 1 2 marker 1
Edge 4 points: 2 3 marker 1

Initial Voronoi diagram:

Point 0: 0.5 5 attributes 5.5
Point 1: 0.5 5 attributes 5.5

Edge 0 points: 0 -1 -10 0
Edge 1 points: 0 -1 0 -1
Edge 2 points: 0 1
Edge 3 points: 1 -1 10 0
Edge 4 points: 1 -1 0 1

Reconstructing mesh.
Mesh reconstruction milliseconds: 0
Adding Steiner points to enforce quality.
Quality milliseconds: 0

Writing vertices.
Writing triangles.
NOT writing segments.

Output milliseconds: 0
Total running milliseconds: 0

Statistics:

Input vertices: 4
Input triangles: 2
Input segments: 4

Mesh vertices: 14
Mesh triangles: 16
Mesh edges: 29
Mesh exterior boundary edges: 10
Mesh interior boundary edges: 0
Mesh subsegments (constrained edges): 10

Refined triangulation:

Point 0: 0 0 attributes 0
Point 1: 1 0 attributes 1
Point 2: 1 10 attributes 11
Point 3: 0 10 attributes 10
Point 4: 0 5 attributes 5
Point 5: 0.5 8.75 attributes 9.25
Point 6: 1 5 attributes 6
Point 7: 1 7.5 attributes 8.5
Point 8: 1 2.5 attributes 3.5
Point 9: 0.5 3.75 attributes 4.25
Point 10: 0 7.5 attributes 7.5
Point 11: 0.5 6.25 attributes 6.75
Point 12: 0 2.5 attributes 2.5
Point 13: 0.5 1.25 attributes 1.75

Triangle 0 points: 1 13 0 attributes 7
Triangle 1 points: 4 11 10 attributes 7
Triangle 2 points: 2 5 7 attributes 7
Triangle 3 points: 6 4 9 attributes 7
Triangle 4 points: 8 12 13 attributes 7
Triangle 5 points: 6 11 4 attributes 7
Triangle 6 points: 12 0 13 attributes 7
Triangle 7 points: 2 3 5 attributes 7
Triangle 8 points: 7 10 11 attributes 7
Triangle 9 points: 8 6 9 attributes 7
Triangle 10 points: 4 12 9 attributes 7
Triangle 11 points: 3 10 5 attributes 7
Triangle 12 points: 7 5 10 attributes 7
Triangle 13 points: 6 7 11 attributes 7
Triangle 14 points: 8 9 12 attributes 7
Triangle 15 points: 1 8 13 attributes 7

SEE ALSO

The full documentation for Input is maintained as a Texinfo manual. If the info and Input programs are properly installed at your site, the command

info Input

should give you access to the complete manual.